AI Insights · Timothy · October 2023
Top 5 Gacha Games on Android in Romania Q3 2023
Discover the performance of the top 5 Gacha games on the Android platform in Romania during Q3 2023, including trends in weekly downloads, revenue, and active users.
In Q3 2023, the top 5 Gacha games on the Android platform in Romania showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
8 Ball Pool from Miniclip.com experienced fluctuations in weekly revenue, peaking at approximately $4.7K in late June and gradually declining to $2.9K by the end of September. Weekly downloads also saw a decrease, starting at 10.4K in late June and dropping to 6.5K by the end of the quarter. Active users showed a similar downward trend, from 168.3K in late June to 110.9K in late September.
Beast Lord: The New Land by StarFortune saw its highest weekly revenue of $845 in mid-August, followed by a decline to around $459 by the end of September. Downloads peaked at 13.2K in early July and then dropped sharply to 727 by late September. Active users followed this trend, decreasing from 8.5K in early July to 1.8K by the end of the quarter.
Asphalt 8 - Car Racing Game from Gameloft SE had modest revenue, peaking at $221 in late July. Downloads started at 8.8K in late June but saw a steady decline, ending at 1.7K by late September. Active users decreased from 17K in late June to 7.2K in late September.
Head Ball 2 - Online Soccer by Masomo Gaming saw its highest weekly revenue of $510 in mid-August, with a slight decline to $348 by the end of September. Downloads fluctuated, peaking at 4.8K in early July and then decreasing to 1.9K by late September. Active users remained relatively stable, hovering around 25K to 31K throughout the quarter.
Need for Speed™ No Limits by ELECTRONIC ARTS saw its highest weekly revenue of $1.4K in early August, with a slight decline to $1.1K by late September. Downloads peaked at 5.1K in early September before dropping to 2.3K by the end of the quarter. Active users showed an increase from 12.3K in late June to a peak of 19.2K in early September, before declining to 11.8K by late September.
These insights illustrate the dynamic nature of the Gacha game market in Romania. For more detailed analysis and data, visit Sensor Tower.